🔗 Share this article We Never Really Told People How to Use Mods: Warframe's New Quest Corrects a Longstanding Issue The space ninja adventure known as Warframe, an experience where you can feed yourself to a giant mouth and drive a motorcycle in the year 1999, has released a significant update. This latest expansion highlights the distinctive charm that has become synonymous with Warframe in recent years. This expansion, made available this week, brings in a fungus-inspired character that does a little dance, along with a brand-new biome to discover. However, it also revisits core concepts, with a new mission aimed at making sure this complex, vast 12-year-old MMO is understandable by new players. The Arrival of "The Teacher" Titled “The Teacher,” this is the long-awaited quest that educates Warframe players on how to use one of the game's most basic — yet most intricate systems: the mod system. In Warframe, mods are augments that can be equipped on your warframe or arsenal to improve their stats. They range from the straightforward (boosting power or shortening reload times) to the devastatingly complex. Content creators often produce extensive guides about idealized builds that use synergistic enhancements to create devastating effects. “Many players likely started their journey, encountering mods without grasping their purpose,” noted a lead narrative designer. “I think it was really important, upon completing the mission, for players to think, ‘Wow, modding is interesting. I want to try more of this.’” A Collaborative Effort “The Teacher” was developed in a collaboration between the original developers, who handled the story elements, and a supporting studio, who crafted the gameplay, which will appear early in the game. In the quest, the player is asked to retrieve a component for their ship, but they’re confronted by a formidable foe called Teshin, who takes away the player’s abilities and melee weapons, and forces them to engage with the mod system to effectively show its potential. Several developers were already fans of the game, but others had never played before, according to a lead designer. It was this outside perspective that was essential. “The first thing we did was basically sit behind them and go right play through the tutorial and document extensively on everywhere they fell out,” the designer said. Early-game menu pop-ups introduced players to modding. But the team noted that they didn’t work on everyone. “Certain players missed fundamental guidance where the game highlights it saying put the mod in the slot,” he said. Addressing a Real Need Warframe’s mods allow players to create stupidly powerful synergies that turn the screen into a blitz of numbers. But "The Teacher" focuses on different aspects. There will be some long-time players who desire more advanced content, like creating powerful and specific builds. But it became clear that “The Teacher” is filling a real and significant gap for newcomers — and that executing this is quite complex. “Numerous subtle adjustments and little subtle things in the background there to just sort of show you what it can do rather than explain it outright,” the designer said. For example, one of the goals of “The Teacher” is to show how mods can create powerful elemental status effects; in this case, a magnetic effect that depletes protective barriers. “Adjustments to the armament to be a rapid-fire gun, because it shows off the proc rate more,” the designer said. “But you don’t want to say to people, 'with a basic modification, you only got a few percentage chance to proc an elemental effect.' So how do you tutorialize that without changing it?” Veterans will naturally recognize these mechanics and grasp their function, but beginners require instruction to pay attention to these things. “It’s not a kind of game development that we previously focused on just because our priorities lay elsewhere,” said a narrative lead. “But part of it not being our focus that we never really told people how to use mods.” Significant Investment “A tremendous amount of work is required for just making a really simple mission that — honestly — you can complete quickly,” said the designer. “Yet it represents extensive development for many team members.” The designer was visibly glowing with excitement over being able to work on a game that he loves — and to design content featuring a preferred figure. “I love Teshin,” he said. “He embodies everything my younger self found awesome.” Streamlining the Beginning In the decade-plus since launch, Warframe has been in a consistent battle with its own new user introduction. There are lots of complex systems that players can ignore initially — and won't encounter until hours into the game. And others, like modding, that increase in depth depending on your level of engagement. A previous patch improved the introductory experience so that players could reach Warframe’s mind-bending plot developments with reduced repetitive play up front. With “The Teacher,” it’s clear that the developers are reinforcing their dedication to make sure Warframe’s early game experience doesn’t stay locked in 2013. Beginners can find their way — even if they miss the menu prompts.